Controls:

WASD/Arrow Keys to move

Space to jump

Shift to accelerate timer

R to restart level


In my game, the physics tick rate is counting down, making physics get less precise as time goes on.

This was meant to be a puzzle game, but I had to completely restart halfway through the jam so I had no time to make much stuff, so now it's closer to a physics demonstration

Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorObsidianJuiceMoth
GenreSimulation
Made withAseprite, Godot
ContentNo generative AI was used

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