Tick Down
Controls:
WASD/Arrow Keys to move
Space to jump
Shift to accelerate timer
R to restart level
In my game, the physics tick rate is counting down, making physics get less precise as time goes on.
This was meant to be a puzzle game, but I had to completely restart halfway through the jam so I had no time to make much stuff, so now it's closer to a physics demonstration
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | ObsidianJuiceMoth |
| Genre | Simulation |
| Made with | Aseprite, Godot |
| Content | No generative AI was used |


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